The default way to build a moat (channel out a section of ground) leaves ramps on the edges, which makes it easy to climb in or out, so you probably want to plan to remove most of those ramps, regardless of whether or not you plan to flood the moat later. Enemies can also climb to some extent (having a harder time with smoother walls), so you may want to plan overhangs on your outer walls to deal with that. In terms of planning what you want to build, there are flying things in the game that you need to worry about ranging from thieving Kea to the Megabeast Roc, so you definitely want to put a roof over most or all of the areas your dwarves will spend time. You also must have access to a z-level before you can build anything there, so when you go to add a storey, you will need to start with a staircase or a wall + ramp combination, and build out from there. There are some quirks to construction - your dwarves need a path to an orthogonal tile to build at a spot (although they will often stand on the diagonal when they get there), so you need to build corners in two waves, otherwise the tile on the corner can get you a "no path to build site" error if the two walls next to it both get finished first. Rock blocks are likely the best choice, since you get 4 blocks per boulder, and dwarves hauling a block move at their normal walking pace, where heavier building materials like boulders slow down a lot. Those can be built out of rock blocks, wooden logs, boulders, and some other things, so you will want to make sure you have plenty of those. Mostly walls & floors, with constructed walls and constructed stairs letting you move between z-levels, and maybe some of the tile the came calls fortifications (think "arrow slit") thrown in. Above ground, pretty much everything will be constructions, from the b > n menu.
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