12/3/2023 0 Comments Backbone game spoilersSecond Topic: What's going on with movie theaters in downtown Seattle? Then they knew that they were in trouble and then they had to start walking it back and then they had to remember where all of this came from. And when they see all of that backlash, and they see how it trended on everybody's Twitter timeline, not just the nerds, not just the geeks, like that'd became a national trending topic. What they probably didn't anticipate is that community still cares about D&D, and that community is still the backbone of their product today. Mike: If I had to paraphrase this whole conversation that we've had up until now, I would say, "Capitalism kills community." They really have some repair work to do with fans. They rolled a 1.Įven though Wizards of the Coast has made these concessions, and they've tried to put their best foot forward, he says he can't even go back to that now, because the reputation is so tarnished at this point. It was originally based off of "Dungeons & Dragons," and he told me there was this goodwill that, "Hey, if you like 'Dungeons and Dragons,' this is something that you can easily relate to." There was this positive community association with it. He has spent the last few weeks essentially reworking everything. After lengthy revisions and survey feedback, Wizards of the Coast decided not to revoke it and to add everything to Creative Commons.ĭyer: Following up on on your reporting here on Soundside, I reached out to a buddy of mine, a convention colleague, who has been making this Cybersymbiosis comic book indie project for years, and he was converting that into a role-playing game.Įverything was slated for Emerald City Comic Con coming up he had books ready to go to print. The community was really outspoken that they did not want OGL 1.0a to change. But the implications of that decision were affecting all of these smaller table top role playing games (or TTRPG) content creators, whose ability to profit off of their creations would be diminished. In an interview this earlier last week, the executive producer of D&D, Kyle Brink, said that they were focused on companies like Facebook and Disney coming in and taking what was available through the OGL, then making their own stuff and profiting off of it as a multibillion dollar corporation. And those efforts were widely regarded as terrible by the community. It's gone through some ups and downs over the years, but recently, there were efforts to change it. So you could make adventures, maps, subclasses, anything you wanted, and sell it for a profit without fear of lawsuit or anything like that. Jason: Since the year 2000, Wizards of the Coast was operating under the OGL, the Open Game License, which basically said, if you want to create content for "Dungeons and Dragons," you can do so without fear of being sued. It was bought by Hasbro 24 years ago and is run as a division of that company. Wizards of the Coast, based in Renton, makes D&D. The company behind beloved tabletop role-playing game "Dungeons & Dragons" has been struggling to win back fans’ trust after a big dustup over changes to its copyright licenses. First Topic: What's going on with Wizards of the Coast, and the kerfuffle over the Open Game License? Soundside host Libby Denkmann is joined by KUOW Arts and Culture Reporter Mike Davis, KUOW newsletter author and publisher of the NW Nerd podcast, Dyer Oxley, as well as Soundside Producer Jason Megatron Burrows.
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